Reflections
Reflections was made for Android and is a Sidescroller puzzle game for 2 players.
We're very happy with what we ended up with since for all of us it was our first game production and we learned unreal 4 and the Android pipeline as we went. We were happily surprised of the very little limitation we had working for mobile in UE4.
My Task: Art Direction, Character design, Character Modelling, Hall Level Art, and all the Textures in the game.
We're very happy with what we ended up with since for all of us it was our first game production and we learned unreal 4 and the Android pipeline as we went. We were happily surprised of the very little limitation we had working for mobile in UE4.
My Task: Art Direction, Character design, Character Modelling, Hall Level Art, and all the Textures in the game.
Reflections from Florence Dagenais on Vimeo.
Project - The Cave
Project made with my colleagues Michel Quach and Florence Dagenais. I was in charge of making the main shaders and all the texturing for the scene. I also made the main shrine.
Textures Project
The scene was pre-made (architectural part of the scene), I textured and added all the props. I set up all the shaders and worked on a lighting system where I could change the time of the day in blueprints. Rendered in Unreal 4, photoshop CS6, 3DS Max
Scary Office
With my colleague Florence Dagenais, we did an entire scene modelled and rendered in 3DS Max. We also used Nuke for the compositing.
Scary Office from Daniela Pinto on Vimeo.